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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Jan 14, 2013; 3:50pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027821.html

2013-01-14 13:42, gouessej [via jogamp] skrev:
>
>     Xerxes Rånby wrote
>     This would require some heavy patching of OpenAL-soft in order to implement an OpenMax IL backend.
>
> Don't forget that I still need a flag to favor OpenAL-Soft (otherwise I won't be able to run some demos with JMonkeyEngine 3).

I need more input from you on your system set-up and possible suggestions on how you want this flag to operate.
Please create a new JMonkeyEngine 3 forum/mail thread to keep track on which git tree to use in order to test jME3 in combination with JOGL 2.
I would like to test this branch.

OpenAL-soft is a regular libopenal there is no special switches needed to use it.

Try install your linux systems libopenal package, to my knowledge all linux systems libopenal is a package build of openal-soft.
Premade Win32 and Win64 openal-soft binaries are available from: http://kcat.strangesoft.net/openal.html

When we get the JogAmp Jenkins builders to build and bundle openal-soft then we can look into only load our own build of libopenal.
To my knowledge all bug-reports we have received for JOAL during the last half year boil down to problems/missing extention functionality with the system installed libopenal.
I think it is a good idea to only use our own more up to date openal-soft builds in order to fix these kind of issues when they are available.

Cheers
Xerxes