Login  Register

Re: jogl crashes video card driver

Posted by gouessej on Jan 14, 2013; 11:57pm
URL: https://forum.jogamp.org/jogl-crashes-video-card-driver-tp4026980p4027823.html

Hi Runiter

invokeGLImpl might try to release the context when it is not current. According to your log, you don't use the very latest autobuild. My fix calls GLCanvas.display() only once; therefore, you should get this exception only once in the worst case (and never with NEWT). It is not a bug in my fix this time. Please try to run a very rudimentary test case in pure JOGL without Ardor3D to reproduce this bug. An existing one should be enough. My part of the fix has been put into a pull request and accepted by Renanse. Feel free to fill a bug report in our bugzilla. We don't use GLEventListener in Ardor3D, that's why it should not prevent you from using the JOGL backend. I have refined my bug fix as much as I could. Thank you for the feedback.

Edit.: I have no access to machines under Windows except at work and I can't use them to reproduce your bug now but I understand the logic, it should be easily reproducible.
Julien Gouesse | Personal blog | Website