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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by gouessej on Jan 16, 2013; 10:22am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027860.html

The renderer based on the programmable pipeline should work on ES2 as it uses methods in GL2ES2 except glAlphaMask. Why not trying to use this renderer instead of starting from the one for Android (that uses AndroidGL)? If you succeed, I will be able to integrate your contributions (with correct attribution of course).

Edit.: Actually, most methods come from GL2GL3. In my humble opinion, it would be better to use JoglRenderer instead of creating a third renderer.
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