Re: Simple Java 3D test crashes under Windows
Posted by hharrison on Jan 16, 2013; 7:14pm
URL: https://forum.jogamp.org/Simple-Java-3D-test-crashes-under-Windows-tp4027770p4027872.html
Your opengl driver is segfaulting....just what the heck do you expect to catch? Once the fault happens in
native code, we never even return to Java, the process just gets killed. Please look at the code I quoted,
_either_ of those pathways provokes a crash on your driver (under parallels) and once it does, there's nothing
we can do, the OS is busy tearing down the process by that point.