Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
noxo on
Jan 17, 2013; 1:05pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027893.html
Nice, never thought that this could be implemented in such easy way by just reading /dev/input.. i wonder if there's any issues with input device that creates a lot of "samples" to synchronize/catchup everything.
Worked nicely on x86 debian in X and console.. for some reading bytes out via StructAccessor didn't work (OOB) but had to read right away from ByteBuffer. Anyway, will try to play with RPI and this later :)