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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by noxo on Jan 17, 2013; 1:05pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4027893.html

Xerxes Rånby wrote
I have started some work on a NEWT LinuxEventDeviceTracker, the keyboard parser is about done but it needs testing.
https://gist.github.com/ec17597f5c079708ce72
Nice, never thought that this could be implemented in such easy way by just reading /dev/input.. i wonder if there's any issues with input device that creates a lot of "samples" to synchronize/catchup everything.

Worked nicely on x86 debian in X and console.. for some reading bytes out via StructAccessor didn't work (OOB) but had to read right away from ByteBuffer. Anyway, will try to play with RPI and this later :)