Re: How to clean/displose a JCanvas and avoid Out-Of-Memory
Posted by
gouessej on
Jan 23, 2013; 12:20pm
URL: https://forum.jogamp.org/How-to-clean-displose-a-JCanvas-and-avoid-Out-Of-Memory-tp4027996p4027998.html
Maybe use getOffscreenCanvas3D(), try to get the buffered image used internally and flush it. Temporary objects should not put you into a situation in which you run out of memory.