Re: Java 3D
Posted by
gouessej on
Jan 30, 2013; 5:01pm
URL: https://forum.jogamp.org/Java-3D-tp4028047p4028067.html
Penny, Java3D (Harvey's fork, JogAmp Java3D i.e Java3D 1.6) is viable, it is actively maintained but don't expect huge evolutions. In other terms, we will do our best to keep it in a working and stable state but I'm not sure we will implement new features except (maybe) NEWT support.
If you need something more future proof, faster and more reliable, consider switching to Ardor3D. Bugs are daily fixed, it evolves quite quickly, it already has NEWT support. If there is a real demand for a tutorial about how to switch from Java3D to Ardor3D, I will write one. Renanse makes a great job, he added some nice manipulators, Ardor3D is great for scientific visualization (and for gaming too).
Java3D 1.5.2 is obsolete, it shouldn't be used in production, it is no more maintained for years and it partially relies on an obsolete version of JOGL.