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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Jan 31, 2013; 10:53am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028080.html

noxo wrote
Duck taped this to my experimental JMonkey3 build and works nicely with Raspberry PI after
found correct /dev/input device.. Really nice work! Wish it has support for USB dual pad
game controller soon :) So long for overhead of X window manager..
I have now improved the pull request to scan all /dev/input/event* files in parallel and add support for hot-swapping while the application is running.
https://github.com/sgothel/jogl/pull/56

It should now be ok to have up to 32 keyboards attached to the Pi and handle them all.  (32 is a hard limit by the maximum number of Linux event device files set by the linux kernel)