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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by dardzull@yahoo.com on Jan 31, 2013; 9:02pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028091.html

I tinkered with the MovieCube.java a little to do testing and that is working. I also tried using the direct java JOGL Nifty-Gui port, but that seems to have the same issue with textures not showing up (no fonts too).

But I have been trying to dig around in JME3 mostly.  All my testing points to some oddness when applying textures directly with the com.jme3.material.Material or com.jme3.ui.Picture (so far).  Oddly JME3's com.jme3.font.BitmapText object works just fine on the RPi, so I'm trying to dig around in there to see the differences.

I'm too scared to back to C.  heh  its been over 20 years now.

btw I'M FAAAAR from being a great programmer, but I stumble well. ;)