Re: Problem with GL4 and glUniformMatrix4dv-Method
Posted by
gouessej on
Feb 01, 2013; 10:11am
URL: https://forum.jogamp.org/Problem-with-GL4-and-glUniformMatrix4dv-Method-tp4028096p4028099.html
JOGL is mostly a Java binding for the OpenGL API that wraps native OpenGL methods into Java ones, why does your first reflex consist in assuming that it might be a JOGL bug rather a bug in your own code? If you really suspect it comes from JOGL, please provide a complete test case or try to reproduce it with an existing unit test. As far as I know, JMonkeyEngine 3.0 does something very similar, the matrix representing the product of the model-view matrix and the projection matrix is computed on the CPU side and sent to the GPU with shaders but it uses floats.