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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by dardzull@yahoo.com on Feb 01, 2013; 4:06pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028108.html

gouessej wrote
Dardzull, is there the same problem of performance with the official branch (with our latest fixes)?

I have been using the code from https://github.com/noxo/jmonkey-engine-jogl-gles/tree/unified_renderer.  The official JME3 on the svn site does not work on the Raspberry Pi.  =(  It does not like being used on an Arm device.  It looks like the github version has been hacked to ignore that fact.

Of the github unified renderer versions, the "Master" branch seems to work fine running at 60fps, and the "unified_renderer" branch that was updated yesterday dropped down to 18-20fps for some reason.  Both are working the same way in regards to the mentioned texture buffer issue.