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What can i await as status after linking shaders?

Posted by adi on Feb 04, 2013; 4:13pm
URL: https://forum.jogamp.org/What-can-i-await-as-status-after-linking-shaders-tp4028126.html

Hi

What can in await in the buffer after linking my shaders?

int linked[] = new int[1];
gl.glLinkProgram(shaderProgram);
gl.glGetProgramiv(shaderProgram, GL4.GL_LINK_STATUS, linked,0);

 
is linked[0]==0  OK
or an error?
The documentation says nothing.