What can i await as status after linking shaders?
Posted by adi on Feb 04, 2013; 4:13pm
URL: https://forum.jogamp.org/What-can-i-await-as-status-after-linking-shaders-tp4028126.html
Hi
What can in await in the buffer after linking my shaders?
int linked[] = new int[1];
gl.glLinkProgram(shaderProgram);
gl.glGetProgramiv(shaderProgram, GL4.GL_LINK_STATUS, linked,0);
is linked[0]==0 OK
or an error?
The documentation says nothing.