Posted by Sven Gothel on Feb 04, 2013; 4:26pm URL: https://forum.jogamp.org/What-can-i-await-as-status-after-linking-shaders-tp4028126p4028127.html
On 02/04/2013 05:13 PM, adi [via jogamp] wrote:
> Hi
>
> What can in await in the buffer after linking my shaders?
>
> *int linked[] = new int[1];
> gl.glLinkProgram(shaderProgram);
> gl.glGetProgramiv(shaderProgram, GL4.GL_LINK_STATUS, linked,0);*
>
> is linked[0]==0 OK
> or an error?
> The documentation says nothing.