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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by dardzull@yahoo.com on Feb 04, 2013; 10:46pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028133.html

gouessej wrote
I would have to modify the implementation by using an FPSAnimator but enabling the V-sync should be enough.

I dug around the code a little, and everything is there.  However you forgot to add one line to JoglNewtDisplay.java  ... (@noxo might want to add this to his github too.)

The applySettings function is missing (never made a diff patch):

frameRate = settings.getFrameRate();