Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
dardzull@yahoo.com on
Feb 04, 2013; 10:46pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028133.html
gouessej wrote
I would have to modify the implementation by using an FPSAnimator but enabling the V-sync should be enough.
I dug around the code a little, and everything is there. However you forgot to add one line to JoglNewtDisplay.java ... (@noxo might want to add this to his github too.)
The applySettings function is missing (never made a diff patch):
frameRate = settings.getFrameRate();