JME3 Unified Renderer - Canvas Use Issue
Posted by dardzull@yahoo.com on Feb 06, 2013; 6:14am
URL: https://forum.jogamp.org/JME3-Unified-Renderer-Canvas-Use-Issue-tp4028152.html
How do I get a canvas of some sort (JoglNewtCanvas, JoglCanvas, etc.) out of JME3 so that I can put it into a JFrame? The following code lets me get a canvas out that does not render.
I have tried:
----------------
public class appTest extends SimpleApplication
{
public static void main(String[] args)
{
AppSettings settings = new AppSettings(true);
settings.setHeight(480);
settings.setWidth(640);
settings.setRenderer("JOGL");
settings.setCustomRenderer(JoglNewtCanvas.class);
final appTest app = new appTest();
app.setShowSettings(false);
app.setSettings(settings);
app.start();
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
final JoglNewtCanvas ctx = (JoglNewtCanvas) app.getContext();
ctx.getCanvas().setBounds(0, 0, app.settings.getWidth(), app.settings.getHeight());
NewtCanvasAWT canvas = ctx.getCanvas();
canvas.setVisible(true);
JFrame jFrame = new JFrame("Screen");
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.add(canvas);
jFrame.setSize(app.settings.getWidth(), app.settings.getHeight());
jFrame.setVisible(true);
}
}
}
@Override
public void simpleInitApp()
{
}
}
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But it just gives a blank screen.
I also tried using JoglCanvas with the following changes for the renderer and it just crashed out with a Class Cast Exception.
----------------
settings.setCustomRenderer(JoglCanvas.class);
....
final JoglCanvas ctx = (JoglCanvas) app.getContext();
ctx.getCanvas().setBounds(0, 0, app.settings.getWidth(), app.settings.getHeight());
Canvas canvas = ctx.getCanvas();
----------------
Any help is appreciated.