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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Feb 06, 2013; 3:58pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028161.html

Sven Gothel wrote
On 02/06/2013 04:37 PM, Xerxes Rånby [via jogamp] wrote:
> The libgdx author asked me to create a libgdx pull request to make the work
> done available upstream
>
>     Mario Zechner @badlogicgames wrote
>     @xranby what's the state of the Jogamp libgdx backend? I'd like to compile
>     libs for RPi and pull it into our repo.
>
> and so i did: https://github.com/libgdx/libgdx/pull/234
> This pull includes gouessej's master + my last JogAmp 2.0.2 fixes for use with
> the latest signed JogAmp pre 2.0.2 release that got demoed on FOSDEM:
> http://jogamp.org/deployment/archive/master/gluegen_629-joal_396-jogl_903-jocl_741-signed/

Nice .. nice .. I was surprised at FOSDEM to see libGDX working like a charm
w/ JOGL/NEWT.

TODO:
  - Solve the 'libGDX native JAR problem'
    - Is there actually a problem ?
    - Does it already separate and auto load proper native JAR files ?
libgdx got its own native loader that basically needs some minor fixing to correctly load an arm libgdx native when deployed on ARM GNU/Linux systems. I will try fix this with libgdx upstream. of course the missing os.arch thingie makes it as hard to implement on libgdx compared to the jogamp loader.

Sven Gothel wrote
  - Linux event Tracker: Mouse Wheel

  - Maybe Bug 676
Things to fix for jogamp in general, thus no blocker for the libgdx merge.

Sven Gothel wrote
  - OpenAL: Windows CMake
    - assuming this is related, i.e. using JogAmp's JOAL ..

.. just my infamous brainstorming :)

~Sven
libgdx runs their own jenkins that to my knowledge do build openal-soft as well, i will try locate its scripts and cross pollinate!
also this is for jogamp in general

Xerxes