Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
Sven Gothel on
Feb 06, 2013; 4:16pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028162.html
On 02/06/2013 04:58 PM, Xerxes Rånby [via jogamp] wrote:
> Sven Gothel wrote
>
> TODO:
> - Solve the 'libGDX native JAR problem'
> - Is there actually a problem ?
> - Does it already separate and auto load proper native JAR files ?
>
> libgdx got its own native loader that basically needs some minor fixing to
> correctly load an arm libgdx native when deployed on ARM GNU/Linux systems. I
> will try fix this with libgdx upstream. of course the missing os.arch thingie
> makes it as hard to implement on libgdx compared to the jogamp loader.
>
Filed Bug 681 and I will work on it ASAP, since this is a blocking point.
https://jogamp.org/bugzilla/show_bug.cgi?id=681Would be great if libGDX can re-use the ELF header parsing ..
> Sven Gothel wrote
> - Linux event Tracker: Mouse Wheel
>
> - Maybe Bug 676
>
> Things to fix for jogamp in general
Yes, of course.
>
> Sven Gothel wrote
> - OpenAL: Windows CMake
> - assuming this is related, i.e. using JogAmp's JOAL ..
>
> .. just my infamous brainstorming :)
>
> ~Sven
>
> libgdx runs their own jenkins that to my knowledge do build openal-soft as
> well, i will try locate its scripts and cross polinate!
Ah .. this way you might be able to fix our openal-soft issue
on Windows and Linux/ARMv6[soft-float] - GREAT!
~Sven