Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
gouessej on
Feb 17, 2013; 1:37am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028237.html
Hi
I like Eclipse but using Netbeans is preferable for JMonkeyEngine 3.
Just extend or use com.jme3.app.SimpleApplication with the following lines in the start method:
settings.setRenderer("JOGL");
settings.setAudioRenderer("JOAL");