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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Feb 18, 2013; 7:36am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028250.html

It will work as is.
Especially on the Raspberry Pi where JOGL will initialize an dispmanx surface for you that paints direcly on top of the console using the broadcom specific API, using the same lines of code that you use to open a window on desktop and mobile.


2013-02-18 02:46 skrev krishnak [via jogamp]:

Do I need to do anything special to run the code developed in Headless mode (with out X) or will it work as it is?



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