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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by krishnak on Feb 18, 2013; 5:24pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028257.html

I tried removing the native library jars from the classpath but left them in the same directory as the other library jars. The result was the same as before, same error.

I looked at Xerces's

http://jogamp.org/git/?p=jogl-demos.git;a=blob;f=src/demos/es2/RawGL2ES2demo.java;hb=HEAD

It uses a different type of init.

How do I force ES2 - I am new to Jogl - could you  please elobarate.

Right now the code is just having this to set JOGL as the renderer
public void start()
          {
                 
                  showSettings = false;
                  AppSettings appSettings = new AppSettings(true);
                  appSettings.setRenderer("JOGL");
                  appSettings.setAudioRenderer("JOAL");
                  setSettings(appSettings);
                  super.start();
          }

Edit: The same jar file with i586 native libraries present in the  library folder - works perfectly on PC running ubuntu.

Hence I think it is very specific to raspberryPi