Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
krishnak on
Feb 18, 2013; 5:24pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028257.html
I tried removing the native library jars from the classpath but left them in the same directory as the other library jars. The result was the same as before, same error.
I looked at Xerces's
http://jogamp.org/git/?p=jogl-demos.git;a=blob;f=src/demos/es2/RawGL2ES2demo.java;hb=HEADIt uses a different type of init.
How do I force ES2 - I am new to Jogl - could you please elobarate.
Right now the code is just having this to set JOGL as the renderer
public void start()
{
showSettings = false;
AppSettings appSettings = new AppSettings(true);
appSettings.setRenderer("JOGL");
appSettings.setAudioRenderer("JOAL");
setSettings(appSettings);
super.start();
}
Edit: The same jar file with i586 native libraries present in the library folder - works perfectly on PC running ubuntu.
Hence I think it is very specific to raspberryPi