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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Feb 19, 2013; 8:11pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028291.html

gouessej wrote
Please try to run another demo or use other textures. I have no Raspberry Pi, I can't help.

Xerxes, you already told me that JMonkeyEngine 3 uses texture formats not supported by the Raspberry Pi by default, didn't you?
Yes, if you write your own code and prepare your textures for use with jME3 then avoid using textures with formats that are problematic and it will be OK.
Unfortunately most of the example textures found in the jME3 examples are using  non Raspberry Pi compatible formats.

There several ways to fix this,
A) inform broadcom and they can add support in the raspberry pi videocore GPU firmware to support these texture formats, sending broadcom minimal unittests that tries to use a problematic texture will do,
B) add more compatiblity code into jME3 that converts unsupported textures to supported formats
C) avoid using problematic textures