Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
gouessej on
Feb 23, 2013; 4:05pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028332.html
krishnak wrote
Many thanks for your thoughts.
There is a project called Blocky which runs on the PI using
Whatever the Java binding for the OpenGL API you use, if a texture format is not supported in the OpenGL driver, it won't be supported in the binding. Blocky doesn't use only such a binding, it uses Slick Util. I have no Raspberry Pi, Xerxes already said that JMonkeyEngine 3 uses lots of texture formats not supported by the Raspberry Pi whatever the backend you use (based on JOGL or on its competitor). If you really want to use JOGL 2.0 on your Raspberry Pi, maybe use it with LibGDX. If you want to use JMonkeyEngine, you will have to find what makes Slick Util (or LWJGL util) works on your device, it is not a matter of binding.
Edit.:
JOGL 2.0 runs on the Raspberry PI, Xerxes showcased it at Siggraph 2012. I just remind you that fact in order to avoid any confusion. The current problem comes from an higher level API above JOGL 2.0.