Re: JOGL/JavaFX integration and the future
Posted by
Dejay on
Feb 25, 2013; 8:55pm
URL: https://forum.jogamp.org/JOGL-JavaFX-integration-and-the-future-tp4028263p4028375.html
gouessej wrote
A developer using our competitor uses an FBO to render JavaFX widgets, it is viable but not optimal. Sven's suggestion is better but I would prefer us to provide a solution that wouldn't rely on any UI tool kit if possible. I'm already busy with tons of things but I know something has to be done for JavaFX.
Is this the LWJGL solution from Spasi? One problem with LWJGL is that it doesn't support multiple screens / windows AFAIK. Jogl is much better for that. I personally even prefer the static gl methods of LWJGL, but for openGLES a GL object might be a great advantage.
I'm not sure what you mean by not relying on an UI toolkit? Do you mean you do not want to use JavaFX as an application framework, only to render UI textures? Just curious.