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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by dardzull@yahoo.com on Feb 26, 2013; 5:26pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028390.html

I've been using @noxo 's unified renderer (https://github.com/noxo/jmonkey-engine-jogl-gles/tree/unified_renderer) for over a month now, and its working just fine.  Even managed to get the JME3 to render a movie using VLCJ (had to drop sound and a few other tweaks to improve performance).

The things I've learned so far, is that the Pi is a finicky little sucker.  To over come the texture issue I started using the latest Gimp and saving my textures to PNG (not selecting save background color for transparency items) -- they finally started supporting 32bit images which i think is one of the walls I hit right off (jpg was tossing the bgr error at me).  The other wall was when I was fighting the texture size -- the Pi only wanted to use textures that were 8x8, 16x16, 32x32, etc. (used up to 2048x2048 so far).

If you can post a jme3 test case with a sample texture I can see what could be a possible issue your are having.  And assist from there.