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Re: GL2ES2 : glEnableClientState(GL2ES2.GL_VERTEX_ARRAY) issue

Posted by vslash on Mar 05, 2013; 10:41am
URL: https://forum.jogamp.org/GL2ES2-glEnableClientState-GL2ES2-GL-VERTEX-ARRAY-issue-tp4028490p4028497.html

Thank you, but i'm using JOGL "headless" on a Pi + your marvelous Newt API. My current work : trying to make PRocessing render engine working with Newt (w/o its AWT Applet head).
I must say that Xerxes examples work well for me, but a grep to all of his sources don't lead me to find a way to use "raw" VBO ; the only one demo - DemoGL2ES1Plain.java - use your GLArrayDataWrapper facilities and was evolved for GLES1, not GLES2. I'm sticky on it since 2 days and don't understand why some c++ GLES2 works, and JoglES2 don't, using the same way. I'm not an OpenGL expert at all, but i read specs and some things are sometimes weird. Perhaps a misunderstanding from me ...
Thanks,