Re: Javafx causes jogl problem in mac
Posted by
Sven Gothel on
Mar 07, 2013; 6:18pm
URL: https://forum.jogamp.org/Javafx-causes-jogl-problem-in-mac-tp4028417p4028544.html
On 03/07/2013 05:30 PM, gouessej [via jogamp] wrote:
> There are ZIP archives with autobuilds as far as I know. My suggestion is
> crappy, I will try to understand why the drawable doesn't get realized when
> height = 0 in JoglNewtAwtCanvas.init().
Our GLAutoDrawable's (GLAD) GLCanvas, GLJPanel and even GLWindow, etc,
won't realize GL resources w/ zero size.
This is due to avoid GL driver difficulties ..
Hence you shall never simply assume that a GLAD is realized.
~Sven