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Re: Javafx causes jogl problem in mac

Posted by Sven Gothel on Mar 07, 2013; 6:18pm
URL: https://forum.jogamp.org/Javafx-causes-jogl-problem-in-mac-tp4028417p4028544.html

On 03/07/2013 05:30 PM, gouessej [via jogamp] wrote:
> There are ZIP archives with autobuilds as far as I know. My suggestion is
> crappy, I will try to understand why the drawable doesn't get realized when
> height = 0 in JoglNewtAwtCanvas.init().

Our GLAutoDrawable's (GLAD) GLCanvas, GLJPanel and even GLWindow, etc,
won't realize GL resources w/ zero size.

This is due to avoid GL driver difficulties ..

Hence you shall never simply assume that a GLAD is realized.

~Sven



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