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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by krishnak on Mar 08, 2013; 2:49am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4028549.html

I have managed to get the native Bullet compiled for Raspberry Pi.

The standard JMonkey Brick wall application used to be at 0 FPS with JBullet.

With native code, I get a maximum of 20 FPS @ 1080P - there is no difference even if I run it at 800x480

In my opinion it is still slow, FPS is proportional to the number of bricks on screen.

However even with No bricks on screen - i.e after knocking off all the bricks from the floor, the FPS doesn't increase beyond 20.

If any one wants it to be uploaded to Jmonkeycode base, I can share it.


Edit: I tried reducing the physics accuracy to 1/20 with that game FPS maxes to 30FPS but it doesn't stay put.