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Re: GLCanvas's mouseDragged problem

Posted by gouessej on Mar 12, 2013; 10:38am
URL: https://forum.jogamp.org/GLCanvas-s-mouseDragged-problem-tp4028590p4028593.html

Hi

You have to compute the points yourself between two successive calls to mouseDragged(MouseEvent). If you want a better frame rate and less trouble, disable v-sync and use NEWT but if it doesn't allow you to get more events, it won't solve your problem.
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