Re: Shader crashes JVM
Posted by
gouessej on
Mar 19, 2013; 9:23am
URL: https://forum.jogamp.org/Shader-crashes-JVM-tp4028702p4028704.html
Hi
Mixing immediate mode (glBegin()/glEnd()/...) with shaders is a very bad idea, I already said that several times here. It causes huge slowdowns with some drivers and now you even get a crash. Your GLSL sandbox probably doesn't do that. Switch to VBOs, use at least ImmModeSink if you're in a hurry.
Edit.: it might not be enough to solve your problem. Please look at shader logs.