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Re: Javafx causes jogl problem in mac

Posted by runiter on Mar 19, 2013; 4:12pm
URL: https://forum.jogamp.org/Javafx-causes-jogl-problem-in-mac-tp4028417p4028710.html

Perhaps mixing JavaFX with Swing causes this problem and that had I used pure JavaFX it might have worked! I will give that a try and will let you know the result.

I remember one of the strong points of JavaFX was that it is supposed to work great with Java3D, I remember seeing a demo of it. Given that Java3D is now based on JOGL I imagine it should have worked.

You mentioned that with your patch here the factory would return null because none of the items in the graphics list are a match. Is there a flag I can use to print out all the graphics in that list? I'm curious to know what graphics are available when AWT is not available.
Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D