Re: Shader crashes JVM
Posted by
cubus on
Mar 20, 2013; 5:20pm
URL: https://forum.jogamp.org/Shader-crashes-JVM-tp4028702p4028719.html
hi,
On 03/20/2013 10:37 AM, gouessej [via jogamp] wrote:
> I meant glGetShaderInfoLog() and glGetProgramInfoLog().
>
> The GLSL sandbox probably uses a different code path, in no way the fact that
> it crashes in your program proves that there is a bug in JOGL itself.
no, it's not a bug in JOGL, i know ;)
i tried to run the shader in a native (non-JOGL) live coder and it crashes too.
i did run the app in gl-debug mode, and there are no errors.
also the shader compiles without errors/warnings.
the app i am working on is a GL live coder, and i now uploaded it so maybe if you find time, you could try it and see if it works on your systems. that would be great :)
you can download it
hereESCAPE opens the menu
F1 loads the crashing shader
CTRL+ENTER and ALT+ENTER compile
thanks!
EDIT: tested on a friend's machine and it worked without any problems. so it's definitely a problem auf my gfxcard/driver...