Re: JOGL Shader Questions
Posted by bgroenks96 on Mar 26, 2013; 5:23pm
URL: https://forum.jogamp.org/JOGL-Shader-Questions-tp4028783p4028838.html
I read over some of Demoscene's examples as well as the tutorial gouessej pointed out. Both were very helpful. The tutorial explaining some of the data types and IO variables was especially useful.
I'm still a little confused about which approach I should be taking, however.
For the gamma correction and lighting, should I be rendering everything to a FBO and sampling it? Or should I just bind/sample textures individually in the shader as they are rendered?