Re: curve TextRenderer, GL3, couldn't link program
Posted by
gouessej on
Mar 31, 2013; 9:16am
URL: https://forum.jogamp.org/curve-TextRenderer-GL3-couldn-t-link-program-tp4028852p4028864.html
Thank you for reporting this bug and giving us enough information :)
We have to support different versions of GLSL and then use several shaders or several macros in the same shader.
Personally, I hate wasting tons of time in writing shaders. I would like to create a fully Java based shader builder in the future (an alternative to Decora and similar tools). It would generate the real GLSL shader code on demand at runtime, the developer would have to write his shaders once only in Java, he wouldn't have to think about keywords changes across versions. For example, "varying" has been replaced by "in" and "out", my builder would handle that.