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Re: JPEG Decoder Added

Posted by Sven Gothel on Apr 01, 2013; 10:43am
URL: https://forum.jogamp.org/JPEG-Decoder-Added-tp4028870p4028872.html

On 04/01/2013 11:34 AM, gouessej [via jogamp] wrote:
> Hi
>
> I'm going to use it very soon, one of my outdoor environments uses tons of
> JPEG files and you know I have been trying to remove all dependencies on AWT
> from my game. Nice job :)
>
> Why must the YUV-RGB color-space conversion be done in a shader?

I wrote:

> Note the YUV storage options (4x faster) would require you
> to perform the YUV->RGB color-space conversion in the GLSL shader.
> (One is available in our FFMPeg GLMediaPlayer class)

_option_, you can choose of course, use yuv/rgb conversion in shader
only to benefit from the 4x speedup - if it causes a bottleneck.


~Sven



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