Re: Shader crashes JVM
Posted by
xinaesthete on
Apr 03, 2013; 2:18pm
URL: https://forum.jogamp.org/Shader-crashes-JVM-tp4028702p4028888.html
The code path for WebGL is more different than you might imagine, depending on the platform... for example, by default on Windows Chrome, AFAIK Angleproject is used to translate the calls to DX9
https://code.google.com/p/angleproject/Note that Google will not just send your programs straight to the GPU driver even when not using Angle, in order to try to alleviate the security concerns of web pages being able to do such arbitrary low level things... the risk of something like this happening is the excuse MS use for not implementing WebGL, and it's not totally spurious.
I've also seen a fair few JVM crashes in JOGL programmes but don't recall anything I'd attribute directly to the JOGL library.
Live coding tools are relevant to my interests, I'll check it out. FWIW, we monitor our shader source code folder for changes at runtime and recompile when appropriate in order to facilitate rapid prototyping without building a live coding tool per-se.