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Re: JOGL Shader Questions

Posted by bgroenks96 on Apr 07, 2013; 3:53pm
URL: https://forum.jogamp.org/JOGL-Shader-Questions-tp4028783p4028933.html

Forgive me.... I'm not sure what you're saying....

I think I can figure out rendering images simply using Texture, glBindTexture, glTexCoord2f, and glVertex2f.

I'm just still confused as how to use a shader to apply gamma correction to each rendered fragment.

I'd prefer to be able to run the shader whether or not a texture is bound.  So if I call glColor3f and then draw a polygon, I can still have the shader run on those pixels.

I'm pretty lost on that issue.