Re: Graphics Driver Crashes
Posted by lukej on Apr 09, 2013; 3:18pm
URL: https://forum.jogamp.org/Graphics-Driver-Crashes-tp4028942p4028948.html
Ok, so I'm glad you got it to crash with a larger set of points, though that's much larger than any of the cards I tested.
I'm familiar with the Windows Time-Out limit, and that is almost definitely what the problem is. I'm just surprised I'm hitting it with such a small set of vertices (as low as 1M on some cards like the 9500GT). I've actually rendered sets of up to 160M points on some graphics card, and I haven't had any issues until just recently. I'm not entirely sure what changed. We suspected there may have been a windows update that affected it, but we tried removing some updates that seemed suspect and there was no change.
Basically I just wanted to make sure that my code looked correct and that I wasn't doing anything obviously wrong.