Re: GLCanvas Built-In FPS cap?
Posted by bgroenks96 on Apr 14, 2013; 3:46pm
URL: https://forum.jogamp.org/GLCanvas-Built-In-FPS-cap-tp4028958p4028960.html
Yep that fixed it. I wasn't aware that the VSync would be enabled by default.
I got around 3500 FPS rendering as fast a possible with the test program. Quite promising!
Thanks for your help!