Re: JCanvas3D on OSX Java 7
Posted by joshp on Apr 25, 2013; 9:59pm
URL: https://forum.jogamp.org/JCanvas3D-on-OSX-Java-7-tp4028980p4029037.html
well - I'm back. Sorry for the silence, It's been a hectic week for me.
I'll try JCanvas3DOB again - I tried it before without luck, but maybe I have a better understanding now (it was late at night last time, and I'm afraid I can't remember what the problem was).
In the meantime I have to admit that I tried to get JMonkeyEngine to work - I'm afraid my project is getting a bit urgent and I'm looking for anything that will help me out of a tight spot at the moment. The LWJGL renderer in JME does seem to work ok in when embedded in a netbeans canvas - at least on my laptop, but for some reason, even with an apparently identical java/gl environment on my desktop machine it fails with an error about loading the jawt native libraries.
I then tried JMonkeyEngine with GouesseJ's Jogl renderer - interestingly, even though it appears to be based on Newt, it seems to have exactly the same behaviour as Canvas3D when running in netbeans - i.e. the 3d canvas always appears at the bottom left of the parent window.
I'd really rather not use JMonkeyEngine if I could use Java3D - apart from the apparently rather obnoxious attitude of the user community it really doesn't seem architected for anything other than running a single window game engine, and I really just want a fairly simple scenegraph 3d view as part of a larger application. So I'll give it one more go to get Java3D working again....