Re: AWTTextureIO.newTexture() not creating mipmaps
Posted by Pixelapp on
URL: https://forum.jogamp.org/AWTTextureIO-newTexture-not-creating-mipmaps-tp4029093p4029106.html
Given that it used to work before. Try making your texture base of two and the height=width. For example 512x512, 128x128, but NOT 128x64 or 512x128. Let us know what happens.