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Re: JOGL2 + OpenGL 3.3

Posted by swilson007 on May 08, 2013; 2:55am
URL: https://forum.jogamp.org/JOGL2-OpenGL-3-3-tp4029102p4029110.html

I think the best part of that demo code is that it's self contained.  One java class, one vertex shader, one frag shader.  Just enough to get some triangles drawing on the screen.  With GL3 there's just so many places to "do it wrong" that a minimal working example can be really helpful.  

I'll have to dig around the JOGL demos and tests a little more as I'm sure there's more helpful code there as well.

Thanks to the JOGL team and keep up the good work!