Re: synchronization issues
Posted by
gouessej on
May 09, 2013; 6:44pm
URL: https://forum.jogamp.org/synchronization-issues-tp4029115p4029136.html
You're welcome. You should just use GLWindow.invoke(true,GLRunnable) to put your OpenGL stuff into the queue without using glFinish and it should work, that's the main idea.