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Re: synchronization issues

Posted by gouessej on May 09, 2013; 6:44pm
URL: https://forum.jogamp.org/synchronization-issues-tp4029115p4029136.html

You're welcome. You should just use GLWindow.invoke(true,GLRunnable) to put your OpenGL stuff into the queue without using glFinish and it should work, that's the main idea.
Julien Gouesse | Personal blog | Website