Re: synchronization issues
Posted by
ac on
May 13, 2013; 3:12pm
URL: https://forum.jogamp.org/synchronization-issues-tp4029115p4029161.html
Hello Sven, thanks for the follow up.
Just to clarify what is the issue as this thread is becoming fairly long: I'm trying to use the invoke() method to execute my GL code in a correct manner. My test case is the following:
https://github.com/codeanticode/jogl2-tests/blob/master/src/test/applet/InvApplet.javaIt works without problem on Windows (no stuttering, Java 6 or 7, AWT or NEWT), but on OSX (10.8.3, either Java 6 or 7, AWT or NEWT) it appears that it executes the frame only "partially", since only the color from the glClear() call is visible but not the shader output that happens right afterwards.
As I mentioned in the other thread about the FPSAnimator, I'm conducting all these tests to finally get the JOGL rendering working correctly in Processing, but I wonder if the Frame/Applet structure is causing some fundamental issues with JOGL, at least on OSX.