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Re: Should I call glDeleteBuffers to destroy VBOs?

Posted by gouessej on May 17, 2013; 12:46pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p4029187.html

Hi

JMonkeyEngine 3 and my game (using Ardor3D) now try to release the native memory used by direct NIO buffers. Sven, does JOGL keep references on such buffers even after calling glDeleteBuffers?
Julien Gouesse | Personal blog | Website