Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
gouessej on
May 17, 2013; 12:46pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p4029187.html
Hi
JMonkeyEngine 3 and my game (using Ardor3D) now try to release the native memory used by direct NIO buffers. Sven, does JOGL keep references on such buffers even after calling glDeleteBuffers?