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Re: Should I call glDeleteBuffers to destroy VBOs?

Posted by Sven Gothel on May 17, 2013; 1:48pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p4029188.html

On 05/17/2013 02:46 PM, gouessej [via jogamp] wrote:
> Hi
>
> JMonkeyEngine 3 and my game (using Ardor3D) now try to release the native
> memory used by direct NIO buffers. Sven, does JOGL keep references on such
> buffers even after calling glDeleteBuffers?

Just in the realms of our GLArrayData* instances, not in general,
i.e. low level API calls.

~Sven



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