Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
Sven Gothel on
May 17, 2013; 1:48pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p4029188.html
On 05/17/2013 02:46 PM, gouessej [via jogamp] wrote:
> Hi
>
> JMonkeyEngine 3 and my game (using Ardor3D) now try to release the native
> memory used by direct NIO buffers. Sven, does JOGL keep references on such
> buffers even after calling glDeleteBuffers?
Just in the realms of our GLArrayData* instances, not in general,
i.e. low level API calls.
~Sven