Re: Should I call glDeleteBuffers to destroy VBOs?
Posted by
gouessej on
May 17, 2013; 2:29pm
URL: https://forum.jogamp.org/Should-I-call-glDeleteBuffers-to-destroy-VBOs-tp3771162p4029189.html
Ok. I feared we kept a reference on them to prevent their garbage collection at an inappropriate moment as someone claimed that's how our competitor does.