Re: Retina support in OSX?
Posted by
ac on
May 29, 2013; 2:54pm
URL: https://forum.jogamp.org/Retina-support-in-OSX-tp4029248p4029250.html
Yes, that sounds like the logical answer, however a couple of people reported Processing issues that only happen on Retina machines:
https://github.com/processing/processing/issues/1812https://github.com/processing/processing/issues/1699I don't know if this is relevant here, but from some discussion on a LWJGL thread about OSX it seems that Retina support might be tricky, at least in certain modes:
http://lwjgl.org/forum/index.php/topic,4711.msg26462.html#msg26462"A rather messy issue with implementing retina support is when switching it on the high resolution mode only applies to the OpenGL context (normally 4x the normal pixel size but not guaranteed to be so and can change in future). The size used by the windowing API's (Cocoa/Quartz, etc) still remains the original non retina pixel size, so API calls like Display.getWidth(), Display.getHeight(), Mouse.getX(), Mouse.getY(), etc won't match the context size (often used in calls like glViewport, glScissor, glReadPixels, glTexImage2D, etc)."
I still need to run tests on Retina machines myself, so I cannot talk from my own experience yet.