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Re: AWTTextureIO premultiplying colors with alpha?

Posted by Robert on Jul 17, 2013; 3:47pm
URL: https://forum.jogamp.org/AWTTextureIO-premultiplying-colors-with-alpha-tp4029601p4029608.html

The reason I'm using AWTTextureIO is that I'm passing a BufferedImage that I did not load in from a file (I created the image in my application and shouldn't have to save it to file in order to create an OpenGL texture). TextureIO does not have the option of passing a BufferedImage. What method do you suggest? I don't have to use a BufferedImage specifically, but it would be convenient.