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Re: AWTTextureIO premultiplying colors with alpha?

Posted by Robert on Jul 17, 2013; 4:26pm
URL: https://forum.jogamp.org/AWTTextureIO-premultiplying-colors-with-alpha-tp4029601p4029609.html

this worked:
                ByteArrayOutputStream os = new ByteArrayOutputStream();
                ImageIO.write(bufferedImage, "png", os);
                InputStream is = new ByteArrayInputStream(os.toByteArray());
                TextureData td = TextureIO.newTextureData(gl.getGLProfile(),is, config.useMipMaps, "png");

Thanks for your help!