Re: JOGL 2.0.2 crash on Mac OS X 10.6.8
Posted by
gouessej on
Aug 13, 2013; 12:25pm
URL: https://forum.jogamp.org/JOGL-2-0-2-crash-on-Mac-OS-X-10-6-8-tp4029795p4029796.html
Hi
Sorry but this kind of crash isn't caused by JOGL itself, it often occurs when direct NIO buffers aren't correctly used, it probably comes from your code. Maybe I'm wrong, that's why I suggest you to provide a tiny test case or to reproduce your bug with an existing unit test.
Edit.: It seems to come from GLSLTextureRaster but the code is quite rudimentary. I don't understand why it causes a crash on your machine.